This multipart plastic kit builds a Biovore – a sentient Tyranid mortar – as well as three floating Spore Mines. The Biovore's lumbering form supports a symbiotic dorsal launcher, its spore-sac bul...
This multipart plastic kit builds a Neurolictor, a stealthy Tyranid terror weapon. This eerie, eyeless creature's sinister silhouette and mantis-like claws make its Lictor heritage clear, but the N...
This multipart plastic kit builds one Tyranid Tyrannofex, a living battle fortress armed with a fleshborer hive, acid spray, or rupture cannon.
This kit can alternatively build one Tyranid Tervigon...
This book is an essential guide for anyone who wants to collect Tyranids and unleash the power of the Hive Mind on the tabletop. Inside these pages, you’ll find all the rules you need to play a Tyr...
This multipart plastic kit builds one Hive Tyrant, an impressive and incredibly versatile leader-beast that can be built to take on a variety of battlefield roles. This looming creature is a fittin...
This multipart plastic kit builds a Norn Emissary, a psychic monster tailored to overcome all resistance. Stood atop a ruined structure covered in Tyranid growths, the Emissary shreds all oppositio...
This multipart plastic kit builds 10 Genestealers, fast and deadly melee killers for Tyranids and Genestealer Cults armies. These terrifying, four-armed creatures sport clutching talons alongside d...
This multipart plastic kit builds Deathleaper, the evolutionary pinnacle of the Lictor bioform. This epic creature looms dramatically over its lesser cousins, perched atop the infested wreckage of ...
This expansion includes two multipart plastic and push-fit kill teams, a set of Tyranid-themed terrain features, a horde of non-player operatives for solo and cooperative play, rules, datacards, an...
This multipart plastic kit builds 10 Hormagaunts, as well as a Ripper Swarm to expand your skittering tide. These aggressive creatures each feature different poses – some leaping, some stalking, an...
If you want to consume all of the biomass in the galaxy, this box is the perfect way to start a new Tyranids collection – or expand an existing army – and save money compared to buying the kits ind...
This packed boxed set is ideal for starting a new Tyranids collection – or expanding an existing army – to unleash in games of Warhammer 40,000, and save money compared to buying the kits separatel...
This multipart plastic kit builds a Lictor, a fearsome Tyranid ambush predator. This cunning creature lunges from shadows and darts up sheer vertical surfaces to tear foes apart, striking with its ...
This multipart plastic kit builds 5 Raveners. These miniatures can be used as elite and aggressive killers in games of Kill Team, or fielded in a Tyranids army in games of Warhammer 40,000. The kit...
This multipart plastic kit builds five Barbgaunts – Tyranid creatures engineered as biological artillery. Each of these hunched and hulking gaunt-forms is fused to a grotesque barblauncher – five s...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '