Normally when you mix red and green you get some shade of brown. However, if you throw blood-red paint and a dehydrated goblin together you get Hemogoblin.
Hemogoblin is a zenishift that can show u...
As sweet as lilac-iced petit fours with silver nonpareils.
Sugar Rush shifts through shades of pale purple with a bit of orange on the edge. It can be used on its own or layered over other colors l...
Like standing in the desert and watching the sands shift around you. No way out but forward.
Shifting Sands displays shades of yellow-gold with hints of brown. Please be aware that the liquid in th...
Maybe one day I will win at a game of 40K. Yeah, dream on...
Sweet Dream's jazzier replacement, Dream On shifts from a navy blue through magenta to light yellowish pink. Just use your imagination f...
Double, double, toil and trouble;Fire burn and cauldron bubble ...Or whatever you use to conjure a prophecy.
Dark Ritual is high-powered Magic. It is dark purple shifting to an eerie greenish yello...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '