Set sail for the High Seas in search of ancient treasure, big game sea monsters, and the adventure of a lifetime!
High Seas introduces the highly anticipated Pirate and Necromancer classes to Flesh...
Venture into the vaults of Rathe and discover the origins of Flesh and Blood with History Pack 1.History Pack 1 contains many of the key cards from the first year of Flesh and Blood (Welcome to Ra...
Stand firm with Terra, a Guardian who's unbreakable Earth Bond keeps him alive while he cultivates a late-game smackdown!
Designed for new players wanting to learn Flesh and Blood, and also serve a...
Feel the Lightning Flow with Aurora, a Runeblade who fries her opponents to a crisp with a barrage of electrifying attacks!
Designed for new players wanting to learn Flesh and Blood, and also serve...
The history of Ikaru is smeared with blood... Its blossoms torn and scattered to the winds... but we are the Crimson Haze... and we remember.
Armory Decks are a series of ready-to-play decks, suppo...
Venture into the vaults of Rathe and discover the origins of Flesh and Blood with History Pack 1.History Pack 1 contains many of the key cards from the first year of Flesh and Blood (Welcome to Rat...
The hype is real and it's coming to you from the mean streets of Metrix. Bigger, better and brighter than ever!
Armory Decks include new card designs in addition to foundational cards featured in t...
Build an aura of suspense, keeping the crowd on the edge of their seats as you set up your biggest smash hit!
Armory Decks are a series of ready-to-play decks, supporting ease of access to Classic ...
Designed to welcome new players to the world of Flesh and Blood, Classic Battles: Rhinar vs Dorinthea includes two 40-card decks ready to play out of the box, Cold Foil hero and weapon cards, Rain...
Bright Lights is a standalone booster set that launches players into the bustling neon-streaked streets of Metrix, where ambition meets innovation, and the future is reinvented daily by giant tech...
+++ORDER 4 BOXES TO RECEIVE A SEALED CASE+++
Listen to the crowd cheer your name... or erupt into boos at the very sight of you!
Super Slam pits Guardians and Brutes against each other in the Death...
Beat your chest, show no mercy, unleash the beast within… and become the apex predator!
Armory Decks are a series of ready-to-play decks, supporting ease of access to Classic Constructed, the most ...
Listen to the crowd cheer your name... or erupt into boos at the very sight of you!
Super Slam pits Guardians and Brutes against each other in the Deathmatch Arena with no weapons - just fists and ...
Stalk your prey through rifts in reality… as unpredictable as your own fractured psyche… take up the mantle and embrace the Chaos!
Armory Decks are a series of ready-to-play decks, supporting ease ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '